Read the head before the bend

Arrow Escape · A practical starting point

Arrow Escape: actual running game, showing the board and controls
The game’s own board and controls. The points below refer to these mechanics.

The rule to keep in mind

An arrow can leave only when the straight lane ahead of its head is clear. Its body follows the existing bends as it leaves.

Start with the constraint

Read direction at the head, not from the longest section of a winding body. Follow that head’s straight lane to the board edge.

Make one useful change

A short arrow can block a much longer one. Clear the open item first, then check the lane again; the same tap may now be legal.

Keep a way back

Use the highlighted first item as a teaching example. On denser boards, Fit returns the view, while Pan lets you inspect the whole lane.

Controls and a safe pause

Tap an arrow, or use Items. On the board, arrow keys select and Enter acts. U undoes, H requests a hint, Escape opens the menu.

Open the game’s menu to pause and find its save tools. Save a backup before clearing browser data. If a step feels unclear, return to the rule and the current goal rather than rushing.

Play Arrow Escape

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