Follow the courtyard’s next useful action

Ghost Inn — The Lantern Road · A practical starting point

Ghost Inn — The Lantern Road: actual running game, showing the board and controls
The game’s own board and controls. The points below refer to these mechanics.

The rule to keep in mind

Gather local supplies, craft what the current arrival needs, and serve the inn’s guests and deliveries.

Start with the constraint

The main action changes with the place and your supplies. Read it after arriving instead of repeatedly clicking while still walking.

Make one useful change

A delivery belongs to a particular landing. Read its label before crossing the courtyard; a wrong landing keeps the parcel safe.

Keep a way back

Open the inn menu when planning a route. Export a copy of your journey before clearing browser storage.

Controls and a safe pause

Click a place to walk and use the suggested action when you arrive. WASD / arrows also work; E is an optional action shortcut. Touch controls are in the inn menu.

Open the game’s menu to pause and find its save tools. Save a backup before clearing browser data. If a step feels unclear, return to the rule and the current goal rather than rushing.

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