Read the room in Keep the Light

Keep the Light · A practical starting point

Keep the Light: actual running game, showing the board and controls
The game’s own board and controls. The points below refer to these mechanics.

The rule to keep in mind

Keep the Light is a short survival game about where you put your lamps. You own two lamps and a small supply of oil. Light a lamp, set it down, and you are safe inside its circle while your wick regrows. Step into the dark and your wick burns. Shades chase you, Snuffers drain your lamps, Lungers dash at you from the edge, and on later nights the Hollow Warden can only be hurt inside lamplight. Your attack is an automatic ember flick, so survival is about placement, not aim. Hold out until dawn to clear the night.

Start with the constraint

Do not leave both lamps burning at the edges — they gutter out after about a minute.

Make one useful change

Picking up a lit lamp refunds its unburnt oil, so moving early is cheaper than you think.

Keep a way back

Snuffers walk to your nearest lit lamp; meet them there instead of chasing them.

The Last Dark shrinks every lamp near dawn. Have oil ready before the meter reaches it.

Controls and a safe pause

Move with WASD or the arrow keys, dash with Space or Shift, place or pick up a lamp with E or J, pause with Esc or P, mute with M. Drag on the left side to move, tap DASH or the right side to dash, and tap the LAMP button to place or pick up a lamp.

Open the game’s menu to pause and find its save tools. This game has no export tool; keep browser data to retain its progress. If a step feels unclear, return to the rule and the current goal rather than rushing.

Play Keep the Light

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