Feed the next machine, not every machine

Lunar Salvage Works · A practical starting point

Lunar Salvage Works: actual running game, showing the board and controls
The game’s own board and controls. The points below refer to these mechanics.

The rule to keep in mind

Move scrap through sorting and processing stations to produce the parts requested by the lunar project.

Start with the constraint

Trace the required output back to its input. Filling a machine unrelated to the current goal uses transport space without finishing the project.

Make one useful change

A buffer is useful when output and transport run at different speeds. Leave room for the next useful batch.

Keep a way back

Check whether a station has power and the correct recipe before sending material. A changed route affects where the next batch goes.

Controls and a safe pause

Click stations and use their contextual actions; keyboard and touch movement are supported by the game.

Open the game’s menu to pause and find its save tools. Save a backup before clearing browser data. If a step feels unclear, return to the rule and the current goal rather than rushing.

Play Lunar Salvage Works

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