Aim at the runner, then leave the return line
Pulse Relay · A practical starting point

The rule to keep in mind
The pulse belongs to one runner at a time. A hit passes ownership; a miss returns it to the sender. Holding it when a round expires costs a penalty.
Start with the constraint
Ownership is marked with a gold ring. Sending is unavailable while a projectile is already in flight.
Make one useful change
Slash mirrors reflect a projectile at most twice. Trace the visible line before relying on a reflection.
Keep a way back
A shot still in flight at expiry counts against its sender. Challenges require real hits and a complete three-round ending.
Controls and a safe pause
Arrow keys / WASD move and aim; Space / Send launches. Touch arrows and Send provide the same actions. Settings holds native save tools.
Open the game’s menu to pause and find its save tools. Save a backup before clearing browser data. If a step feels unclear, return to the rule and the current goal rather than rushing.
Play Pulse Relay