Match your team to the narrowest passage

Tiny Colony · A practical starting point

Tiny Colony: actual running game, showing the board and controls
The game’s own board and controls. The points below refer to these mechanics.

The rule to keep in mind

Build an ant team large enough to carry food, then use a path wide enough to bring it home.

Start with the constraint

A food’s carrying requirement and a passage’s width are separate constraints. A large enough team can still be too wide for the shortest path.

Make one useful change

Check a wider route or build the available connection before picking up a heavy load. Avoid walking back with an unusable team.

Keep a way back

Dropping and regrouping are recovery tools. Reassign available workers when the next food needs a different formation.

Controls and a safe pause

Use the visible team and destination controls. The game provides keyboard and touch movement and contextual carry actions.

Open the game’s menu to pause and find its save tools. Save a backup before clearing browser data. If a step feels unclear, return to the rule and the current goal rather than rushing.

Play Tiny Colony

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