
Keep the Light
Place your lamp and find a safe way through the dark.
PlayLight, dark and what moves between them.

Place your lamp and find a safe way through the dark.
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Place lanterns to light every stone without lighting each other.
PlayNight Lights is our series about light as a resource. Keep the Light gives you two lamps, a little oil and a dark courtyard full of things that hate the light. Wherever a lamp is burning you are safe and your wick regrows; step outside it and the darkness burns you down. The whole game is about where you set your lamps and when you pick them up again. Lamplight is the logic-puzzle spin-off on the same night shell: hang lanterns so every stone in the courtyard is lit, lanterns must never light each other, and numbered plinths say how many lanterns touch them. Forty unique courtyards, plus a seeded Daily. Keep the Light's campaign is eight nights long with a Daily Night; Lamplight is the quiet grid puzzle to open when you want to think instead of dash. Touch controls and both screen orientations are supported on both games.
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