Plan your next refill before the tide
Paint Surf · A practical starting point

The rule to keep in mind
Moving paints loose tiles. Seal spends one dose to make a tile waterproof. Every 15 seconds the tide washes loose paint away; after 45 seconds, only sealed tiles score.
Start with the constraint
Three starting doses do not cover a long route. Seal useful fresh tiles, then plan a return to your own striped buoy before running dry.
Make one useful change
Loose paint can show a promising route, but it gives no final points. A sealed tile has a dark border and your slash or circle pattern.
Keep a way back
Pause freezes the tide, doses and cooldown. Continue restores a saved round and waits for Resume. Replays show recorded actions without awarding progress.
Controls and a safe pause
Player 1 uses WASD and Space. Player 2 uses arrows and Enter in local keyboard mode. On touch screens, use direction buttons and Seal together. Rotate or switch tabs to pause; resume explicitly. Progress saves in this browser; there is no export/import tool.
Open the game’s menu to pause and find its save tools. This game has no export tool; keep browser data to retain its progress. If a step feels unclear, return to the rule and the current goal rather than rushing.
Play Paint Surf