Paint Surf

Paint the shore, seal your tiles and outscore a rival before the tide.

Paint Surf gameplay preview

Progress stays in this browser. Keep browser data to retain it.

Your first move: Move onto fresh tiles, then hold Seal to protect the ground. Each successful seal has a one-second cooldown.

After a level: replay & next steps

Try the round again, refine one move or choose the next unlocked challenge. Personal bests stay inside each game.

How to play & controls

Moving paints loose tiles. Seal spends one dose to make a tile waterproof. Every 15 seconds the tide washes loose paint away; after 45 seconds, only sealed tiles score.

  1. Move onto fresh tiles, then hold Seal to protect the ground. Each successful seal has a one-second cooldown.
  2. Return to your striped buoy to refill one dose per second, up to six. Buoys and starting tiles do not score.
  3. Read each challenge goal. Cups require two round wins; a tied round is replayed without awarding a win.

Player 1 uses WASD and Space. Player 2 uses arrows and Enter in local keyboard mode. On touch screens, use direction buttons and Seal together. Rotate or switch tabs to pause; resume explicitly. Progress saves in this browser; there is no export/import tool.

Tips & saving

Three starting doses do not cover a long route. Seal useful fresh tiles, then plan a return to your own striped buoy before running dry.

Loose paint can show a promising route, but it gives no final points. A sealed tile has a dark border and your slash or circle pattern.

Pause freezes the tide, doses and cooldown. Continue restores a saved round and waits for Resume. Replays show recorded actions without awarding progress.

Game progress belongs to this browser and this address. Use the game’s own save tools where available. Changing addresses or clearing browser data does not transfer your save.

Read the guide